A for Athlete
Advertisement

Background[]

The following content presents raw ideas. This page needs massive edits. Do not quote this material in any source. It is not sanctioned in any way. Rather, this page is more of a place holder for more editing to come.


Goal-setting worksheet[]

Select the LRNG Interest Category:[]

  • career
  • science
  • design
  • society
  • entertainment
  • sport
  • life
  • technology

Identify the desired outcome[]

Creating learning experiences that aer meaningful and relevant for learners is the first step toward cultivating learning as a lifestyle. This begins by developing a clear idea of the result you hope to achieve.

What is your goal?

What do you want learners to gain from your badge-enabled learning experiences?

edit me

Match your goal to the LRNG design pillars[]

How does the learning experience build on interests?

edit me

How does the learning experience emphasize production?

edit me

How does the learning experience create connections?

edit me

How does the learning experience unlock opportunities?

edit me

How will you reach underserved youth?[]

edit me

How might you collaborate with other organizations?[]

edit me


XP Worksheet[]

Learning experiences (XPs), or XPs, are the core element on the LRNG platform. An XP is an activity that asks the learner to take specific action and demonstrate a particular learning outcome. They are the container for all learning activities, including both local events and online interactions.

XP Name (title): _______________[]

Tips[]

  • To ensure that you meet the goals of Connected Learning, compare your XP to these design pillars.
    • Based on Interests: is the learning experience based on and related to what youth want to learn?
    • Creates Connections: Does the learning experience help learners connect with peers and mentors who share their enthusiasm?
    • Emphasizes Production: Does the learning experience encourage and enable learners to create, make, and produce things that demonstrate what they have learned ina tangible way?
    • Unlocks Opportunity: Does the learning experience unlock opportunities in careers, academic success and lifelong pursuits?

Interest category:[]

  • career
  • science
  • design
  • society
  • entertainment
  • sport
  • life
  • technology

Age groups[]

  • all ages ____
  • 13+ ___
  • other ____

Source[]

  • digital (online) ___
  • local (in person) ___

Desired Outcome:[]

  • Describe the purpose of this XP:

edit me

Activity List[]

  • Describe the XP activities, step by step.

Community Connections[]

  • How does this XP connect to other XPs, people and organizations?

edit me, or draw a concept map.



Badge Worksheet[]

On LRNG, a badge is a publicly shareable digital credential that provides proof of a substantive learning outcome and unlocks opportunities. When educators come togheter to create a framework of badges for their program, or a set of programs, it helps them be intentional about their learning outcomes and creates a common language for the entire learning community.

Badge Name (title): _______[]

Interest category:[]

  • career
  • science
  • design
  • society
  • entertainment
  • sport
  • life
  • technology

Description[]

edit me

Criteria (learning goals)[]

edit me

Opportunity (what's unlocked)[]

edit me

Map of the digital badge[]

  • Sketch desired
    • edit me
  • Does it align to any standards or competencies?
    • edit me
  • How is the achievement relevant?
    • edit me
  • Who will consume this badge?
    • edit me
  • How does it connect to future opportunities?
    • edit me
  • Are there any prerequisites?
    • edit me
  • Who issues the badge?
    • edit me


Handout Files[]

LRNG training worksheet drive.jpg
Advertisement