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BackgroundEdit

The following content presents raw ideas. This page needs massive edits. Do not quote this material in any source. It is not sanctioned in any way. Rather, this page is more of a place holder for more editing to come.


Goal-setting worksheetEdit

Select the LRNG Interest Category:Edit

  • career
  • science
  • design
  • society
  • entertainment
  • sport
  • life
  • technology

Identify the desired outcomeEdit

Creating learning experiences that aer meaningful and relevant for learners is the first step toward cultivating learning as a lifestyle. This begins by developing a clear idea of the result you hope to achieve.

What is your goal?

What do you want learners to gain from your badge-enabled learning experiences?

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Match your goal to the LRNG design pillarsEdit

How does the learning experience build on interests?

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How does the learning experience emphasize production?

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How does the learning experience create connections?

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How does the learning experience unlock opportunities?

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How will you reach underserved youth? Edit

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How might you collaborate with other organizations?Edit

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XP Worksheet Edit

Learning experiences (XPs), or XPs, are the core element on the LRNG platform. An XP is an activity that asks the learner to take specific action and demonstrate a particular learning outcome. They are the container for all learning activities, including both local events and online interactions.

XP Name (title): _______________ Edit

TipsEdit

  • To ensure that you meet the goals of Connected Learning, compare your XP to these design pillars.
    • Based on Interests: is the learning experience based on and related to what youth want to learn?
    • Creates Connections: Does the learning experience help learners connect with peers and mentors who share their enthusiasm?
    • Emphasizes Production: Does the learning experience encourage and enable learners to create, make, and produce things that demonstrate what they have learned ina tangible way?
    • Unlocks Opportunity: Does the learning experience unlock opportunities in careers, academic success and lifelong pursuits?

Interest category:Edit

  • career
  • science
  • design
  • society
  • entertainment
  • sport
  • life
  • technology

Age groupsEdit

  • all ages ____
  • 13+ ___
  • other ____

SourceEdit

  • digital (online) ___
  • local (in person) ___

Desired Outcome:Edit

  • Describe the purpose of this XP:

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Activity ListEdit

  • Describe the XP activities, step by step.

Community ConnectionsEdit

  • How does this XP connect to other XPs, people and organizations?

edit me, or draw a concept map.



Badge Worksheet Edit

On LRNG, a badge is a publicly shareable digital credential that provides proof of a substantive learning outcome and unlocks opportunities. When educators come togheter to create a framework of badges for their program, or a set of programs, it helps them be intentional about their learning outcomes and creates a common language for the entire learning community.

Badge Name (title): _______ Edit

Interest category:Edit

  • career
  • science
  • design
  • society
  • entertainment
  • sport
  • life
  • technology

DescriptionEdit

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Criteria (learning goals) Edit

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Opportunity (what's unlocked) Edit

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Map of the digital badgeEdit

  • Sketch desired
    • edit me
  • Does it align to any standards or competencies?
    • edit me
  • How is the achievement relevant?
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  • Who will consume this badge?
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  • How does it connect to future opportunities?
    • edit me
  • Are there any prerequisites?
    • edit me
  • Who issues the badge?
    • edit me


Handout FilesEdit

LRNG training worksheet drive.jpg.png